● 課程說明(Course Description)
本課程除了講述虛擬實境裝置原理介紹、3D互動介面設計、人機互動技術與AI內容生成技術,也將帶
領學生開發虛擬實境專題,並透過實驗與問卷設計,引導學生設計出符合使用者需求的虛擬實境系
統。
!!![注意事項1]!!! 因設備有限,本課程採現場加選,有意願加簽的同學請準備1~3頁自我介紹投影片
(報告時間不超過3分鐘)。本課程以分組專題實作為主,因此不接受半途退選,以免影響其他同學權益!
!!![注意事項2]!!! 本課程Unity引擎部分僅提供預錄之線上教材,須由同學自學Unity,並不會在實
體課程中教授。
!!![注意事項3]!!! 本課程將搭配一天(3月5日)假日工作坊,若無法出席工作坊,請勿選修。

● 指定用書(Text Books)
無。

● 參考書籍(References)
1. Murray, Jeff W., Building Virtual Reality with Unity and SteamVR.
2. Steve Aukstakalnis, Practical Augmented Reality: A Guide to the Technologies,
Applications, and Human Factors for AR and VR (Usability).
3. Jeff W Murray, Building Virtual Reality with Unity and Steam VR.
4. LaViola Jr, Joseph J., et al. 3D user interfaces: theory and practice. Addison-
Wesley Professional, 2017.

● 教學方式(Teaching Method)
課堂講授、作業與專題實作。

● 教學進度(Syllabus)
Week 1 Syllabus & Introduction
Week 2 User Study Design & Narrative Storyboard
Week 3 Storytelling in VR (Workshop on March 5)
Week 4 Design Thinking & Scrum
Week 5 Introduction of VR Hardware
Week 6 Mise-en-scène (stage design and arrangement of actors in scenes)
Week 7 3D Interaction Design in Virtual Reality
Week 8 Spring Vacation
Week 9 Perception in Virtual Reality
Week 10 AI in metaverse
Week 11 Progress Report (Team 1~5)
Week 12 Progress Report (Team 6~10)
Week 13 Multi-user Interaction in VR (invited talk)
Week 14 Progress Report (Team 1~5)
Week 15 Progress Report (Team 6~10)
Week 16 Design of VR Experiments
Week 17 System Fine-tune
Week 18 Project Demo (Award Time)

● 成績考核(Evaluation)
作業:30%,課堂報告:30%,期末專題實作:40%