一、課程說明(Course Description)
本課程介紹基礎電腦視覺、動作分析、虛擬實境、資料視覺化等技術,並透過案例分析,探討現今運用
相關多媒體資訊技術於運動情蒐與訓練之系統的優缺點,進一步帶領學生進行使用者研究,針對使用者
需求設計創新運動科技系統之原型。

二、教學方式(Teaching Method)
課堂投影片講授、作業與期末報告

三、教學進度(Syllabus)
Week 1: Syllabus & Introduction to Multimedia Technology for Sports
Week 2~6: Sports Video Analysis
* Machine Learning Basics
* AI Basics
* Web and AI technology for efficient data labeling
* object Detection
* object Tracking
* Court Calibration/Tracking
* Pose Estimation/Tracking
* Action Recognition/Event Detection
* OCR
* Trajectory Generation
* Tactics Recognition
Week 7~8: Data Visualization
* 3D Pose/Trajectory Visualization
* Data Visualization Tools
Week 9~12: Sports Training in VR
* 360 video filming
* VR UI design
* Virtual Character Creation
* Motion Capture
* Transfer Mocap Data to Virtual Character
* Multi-platform VR
Week 13: Project Brainstorming based on Pilot User Study
Week 14~15: Project Prototyping
Week 16: Final Presentation

四、成績考核(Evaluation)
* HW: 50%
* Final Presentation: 30%
* Attendance and Class Participation: 20%

五、AI使用原則: 有條件開放,需註明如何使用生成式AI於課程產出。