● 課程說明(Course Description)
本課程除了講述虛擬實境裝置原理介紹、3D互動介面設計、人機互動技術與AI內容生成技術,也將帶
領學生開發虛擬實境專題,並透過實驗與問卷設計,引導學生設計出符合使用者需求的虛擬實境系
統。
!!![注意事項1]!!! 因設備有限,本課程採現場加選,有意願加簽的同學請準備1~3頁自我介紹投影片
(報告時間不超過3分鐘)。
!!![注意事項2]!!! 本課程以分組專題實作為主,因此不接受半途退選,以免影響其他同學權益!
!!![注意事項3]!!! 修習本課程之學生須已有使用Unity遊戲引擎之先備知識。若無此先備知識,僅提
供線上教材資源供同學自學,並不會在實體課程中教授Unity。

● 指定用書(Text Books)
無。

● 參考書籍(References)
1. Murray, Jeff W., Building Virtual Reality with Unity and SteamVR.
2. Steve Aukstakalnis, Practical Augmented Reality: A Guide to the Technologies,
Applications, and Human Factors for AR and VR (Usability).
3. Jeff W Murray, Building Virtual Reality with Unity and Steam VR.
4. LaViola Jr, Joseph J., et al. 3D user interfaces: theory and practice. Addison-
Wesley Professional, 2017.

● 教學方式(Teaching Method)
課堂講授、作業與專題實作。

● 教學進度(Syllabus)
Week 1 Syllabus & Introduction
Week 2 Design Thinking & Scrum
Week 3 User Study Design & Narrative Story
Week 4 Introduction of VR Hardware
Week 5 Mise-en-scène (stage design and arrangement of actors in scenes)
Week 6 3D Interaction Design in Virtual Reality
Week 7 Spring Vacation
Week 8 Project Proposal
Week 9 Perception in Virtual Reality
Week 10 AI in metaverse
Week 11 Progress Report (I)
Week 12 Progress Report (II)
Week 13 Design of VR Experiments & Progress Report (III)
Week 14 Multi-user Interaction in VR (invited talk)
Week 15 System Test and Fine-tune
Week 16 Project Demo (Award Time)


● 成績考核(Evaluation)
作業:30%,課堂報告:30%,期末專題實作:40%

● 採用之AI使用規則 (Indicate which of the following options you use to manage
student use of the AI)
 有條件開放,請註明如何使用生成式AI於課程產出 Conditionally open; please specify how
generative AI will be used in course output