主題一:STEAM實驗教育的歷史背景
我們將介紹STEAM實驗教育的歷史源由、社會需求、以及國家教育政策的制訂與推行。STEAM背後教
育理念
與學習的哲學觀將做一討論。我們也將舉例說明不同國家如何落實STEAM實驗教育,以及如何整合
STEAM實
驗教育與既有的學校教育方式。

主題二:STEAM實驗教育的跨領域整合的意義以及數學所扮演的角色
STEAM實驗教育的中心思想是如何發展跨領域知識,以解決各種複雜的現實情境問題。目標是培養學
生問
題解決、探究和設計思考的能力。在這樣的中心理念下,我們將介紹清華大學STEAM學校的DDMT模
式,以
及這個模式如何發展學生科學、科技、工程、藝術、及數學的跨領域知識。另,我們也將深入討論
數學在
STEAM教育應該扮演的角色為何,以及如何在STEAM實驗教育中落實數學教育。

主題三:STEAM實驗以數學為本的課程設計
在設計研究法(design research)的思維下,我們將討論STEAM實驗課程設計原則為何。除了巨觀
的DDMT
課程設計模式之外,有哪些微觀原則可以落實STEAM的跨領域知識培養。

主題五:STEM以數學為本的教學實徵研究結果
STEAM實驗教育的落實需要教師更強的教學能力。本主題將從文獻資料中,探討STEAM實驗教育執行
時,教
師需要具備那些教學力,並且能依循STEAM實驗教育的學習哲學觀,確實幫助學生發展跨領域知識與
解決
問題的專業素養。同時呈現以數學為本的STEM教學之下,學生的學習成果。


上課方式:
課堂進行方式以討論與實作為主。

評量方式 (本門課總成績的1/3),其中
一、課堂參與(30%):課堂參與包括上課時的討論、文獻分派工作的完成、文獻內容的理解、實作參
與。
二、出缺席(30%):準時出席、上課是對老師和其他學生相互的尊重。缺席將嚴重影響本門課程的
成績。
三、實做報告(40%):實做報告主題必須與本門課程相關,細節將於課堂上進一步討論。

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